![]() So I drop mine down one block so they only stick up a half of a block the zeds walk through. dogs and spiders can walk under them without getting zapped. As the electric fence poles are a block and half high. not sure if others are having the same problem, for some reason, randomly when I'm out of the chuck they are in, the end that gets the damage also drops the connection to half way down the fence pole. I try an place those ends in areas that I can safely and easily get to during horde night. They usually have damage only on the end of the trip wire, the one opposite of the one getting the power. Two things, the first as others have said is they need repair once they get down to 49 health. 0.1 would let it shock 1500 things before it disables for example if it works how I am thinking it does from looking at the xml entry for it. You could also modify the damage recieved value as well. Increasing MaxDamage, might up its HP allowing it to function longer. The sparking is basically TFP's way of going "hey, that electric fence pole needs repairs or its going to stay disabled"Ī possible "fix" (I say fix loosely as its tech cheating/modding) is to go into the xml where it is, and up its durablity or lower the damage recieved assuming thats how much dmg it takes per shocked zombie.ĭamage recieved I am going to assume is the durability loss per shocked zombie, so with 150 loss before it shuts off it can shock something 300 times. What is a bug though is when you run the wire and for some reason it drops down to the base of the pole randomly, then randomly goes back to its proper position. Its been like this for a while now, so I doubt its a bug. Its like dart traps and turrets, you need to resupply them with ammo, the ammo for the electric fence poles is its own durability. Its not a bug its intended, each time a electric fence pole pair shocks a zombie one of them loses a bit of durability, and once they get to 50 it esssentally shuts itself off, you have to repair them mid blood moon horde to keep them going.
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